Shoot Options Explained  - 

Remember this is for only the scores/shooters that paid into each option.

These are not mandatory to play at a fun shoot or a regular tournament.  They are offered for a little bonus fun, maybe bragging rights too!

Each option has a different twist to it.

Also note - we want to get all skill levels to have some fun and play the options.  

For this reason, you will see some playable options targeted at shooters that typically come in with lower scores than the top shooters and their higher scores.

It's all for fun and getting more people involved in the fun and sharing a good time while shooting clay targets with shotguns.

We have made most of them a $20 option to get the option purse raised up a bit and make it worth winning.

However a big list like this gets expensive in a hurry so playing more options for less money each option could be the way to go for your particular event.

You just have to see if the shooters like playing $5, $10, or $20 options.

For example - say we had 21 shooters attend a shoot. 

Only 10 shooters played the "Doubleback High" option at $20 each.

10 shooters * $20 each = $200 in the option purse.  

We then take the scores of the shooters that played the option high score to low scores. 

For example, scores like the following:    89, 89, 86, 85, 79, 78, 77, 77, 76, 74

The top half of the scores get their money back (i.e. 89, 89, 86, 85, 79), as well as the bottom half's (78, 77, 77, 76, 74) option money, so they are doubling back their option.

So 5 out of the 10 shooters that played will be paid $40 each.  The other 5 shooters - no money won on this option.

OPTIONS:

DOUBLEBACK HIGH

Scores high to low, top half gets bottom half's option money.  Ties on dividing line get even money back.

DOUBLEBACK LOW

Scores high to low, BOTTOM half gets TOP half's option money. Ties on dividing line get even money back.

3 MAN BLIND -

Scores high to low.  3 buckets of shooters made from of top 1/3, middle 1/3, and lower 1/3 scores. 

Random draw 1 shooter from each of the 3 buckets. 

The team with the highest combined score takes the pot, divided equally 3 ways for the 3 shooters.

Need to have a multiple of 3 partipants to make it work so all teams have exactly 3 shooters.

3 BLIND MICE - HIGH LOW SPLIT

Scores high to low.  3 buckets of shooters made from of top 1/3, middle 1/3, and lower 1/3 scores. 

Random draw 1 shooter from each of the 3 buckets. 

Two teams win - the HIGHEST combined score and the LOWEST combined score.  Divided equally 6 ways for the total 6 shooters (2 teams of 3 shooters each).

Need to have a multiple of 3 partipants to make it work so all teams have exactly 3 shooters.

5-5-5 (STATIONS #1-5)

Scores high to low on stations #1 - #5.  Highest combined score wins.  Ties Divide.

Usually we do 5-5-5 as a $20 option and each 5 stations is worth $6.67.

5-5-5 (STATIONS #6-10)

Scores high to low on stations #6 - #10.  Highest combined score wins.  Ties Divide.

Usually we do 5-5-5 as a $20 option and each 5 stations is worth $6.67.

5-5-5 (STATIONS #11-15)

Scores high to low on stations #11 - #15.  Highest combined score wins.  Ties Divide.

Usually we do 5-5-5 as a $20 option and each 5 stations is worth $6.67.

ODDS & EVENS HIGH

Play as a $20 option - Odd numbered stations get $10 to pot, and even numbered stations get $10 to pot

Scores high to low on Odd numbered stations - highest combined score on stations #1, #3, #5, #7, #9, #11, #13, #15  wins.  Ties divide.

Scores high to low on Even numbered stations - highest combined score on stations #2, #4, #6, #8, #10, #12, #14  wins.  Ties divide.

ODDS & EVENS - HIGH LOW SPLIT

Play as a $20 option -

Odd numbered stations get $10 to pot.  Of that $10 - $5 goes to high score and $5 goes to low score. 

Even numbered stations get $10 to pot.  Of that $10 - $5 goes to high score and $5 goes to low score. 

Scores high to low on Odd numbered stations - HIGHEST combined score AND LOWEST combined score on stations #1, #3, #5, #7, #9, #11, #13, #15  win their respective share.  Ties divide.

Scores high to low on Even numbered stations - HIGHEST combined score AND LOWEST combined score on stations #2, #4, #6, #8, #10, #12, #14  win their respective share.  Ties divide.

VEGAS DOUBLES - CHOSEN

Play as a $15 option or $30 option.  $1 for each of the 15 stations or $2 each station.  Go with your crowd , maybe $30 option is too much.

You and a shooter YOU CHOOSE agree to form a "Dynamic Duo" ..... so to speak.

Now this one gets a little wild.

This option goes by each station's scores for the both of you.

If on station #1 you shot a 7/8, and your partner shot a 8/8, we take high score and combine with low score -   8 & 7 = 87   for   87 Points.   Max to get on that station would be 88 points since it is an 8 bird station.

Remember you are NOT adding 8 + 7 .  You are simply concatenating (combining) the high score to low score to form a new point value to carry forward.  High score always goes first.   

Now on station #2 you shot a 3/8, and your partner shot a 1/8 (tougher station)   .....  we take high score and combine with low score -   3 & 1 = 31   for   31 Points.    Max on that station still 88 points.

Now on station #3 you shot a 4/6, and your partner shot a 6/6 .....  we take high score and combine with low score -   6 & 4 = 64   for   64 Points.    Max on that station is 66 points since it's a 6 bird station.

Now on station #4 you shot a 3/6, and your partner shot a 0/6 (stupid rabbits) ..... we take high score and combine with low score -   3 & 0 = 30   for   30 Points.    Max on that station is 66 points since it's a 6 bird station.

Now on station #5 you shot a 6/6, and your partner shot a 6/6 (you guys are awesome) ..... we take high score and combine with low score -   6 & 6 = 66   for   66 Points.    Max on that station is 66 points since it's a 6 bird station.

Following so far?   Good.       

If not, no problem.  Just re-read it again.   

Remember we are taking high score and low score, combining them to make a total point score for your Vegas Doubles - Chosen  team of 2 shooters.

Take all the Vegas Doubles points for each of the 15 stations - add them up - highest point total for the team takes the purse, divided by 2 shooters of course.   Ties divide on total points. 

WHEW.  Told you it was kinda wild.

VEGAS DOUBLES - RANDOM

Play as a $15 option or $30 option.  $1 for each of the 15 stations or $2 each station.  Go with your crowd , maybe $30 option is too much.

You and a shooter RANDOMLY DRAWN to form another "Dynamic Duo".  You could be paired with a top level, mid level or lower level shooter, just depends on who plays the option.

This time it's still based on your skill, and another shooter's skill that you maybe don't know which adds to the fun.

Follow the "Vegas Doubles" formula in the above option description and highest points per Vegas Doubles team wins.

VEGAS DOUBLES - HIGH LOW MATCH

Play as a $15 option or $30 option.  $1 for each of the 15 stations or $2 each station.  Go with your crowd , maybe $30 option is too much.

Take the scores of the shooters that played it high to low. Top shooter and bottom shooter make a "Dynamic Duo".  Then the next top and second from the bottom shooter make another Duo.

Continue until all shooters are assigned a duo.

This gets the shooters more on a theoretical even spread.  Still based on your skill, and another shooter's skill that you maybe don't know which adds to the fun.

Follow the "Vegas Doubles" formula in the above option description and highest points per Vegas Doubles team wins.

MODIFIED LEWIS

A twist on the classic Lewis Class option.  Since exceptionally good shooters will always end up at the top of the first Lewis Class, usually the highest scores on a Lewis system always get assigned to the top class.

A Modified Lewis Class Shoot allows all shooters to finish shooting. Then all scores are put into a hat, and a number is drawn out.

The number drawn serves as the highest score and all scores are aligned under it.

After the lowest score shot is listed, then the highest score shot is listed under that.
Example: Scores range from 100 to 70.  Numbers 70 through 100 are put in a hat, and a
number is drawn out, say 85. 

The scores beginning with 85 is at the head of the list all the way through 70.

After 70, the score of 100 through 86 is listed.

Now, divide the classes as advertised - for example 3 Lewis Classes, paying 2 places.

 

MIDDLE OF WOLF PACK

This is kinda like Doubleback - only we list the scores high to low and then find the MIDDLE score.

From there, go one score higher and one score lower, then another score higher then another lower.

Repeat until you have half of the scores chosen in the "Middle".   Those are your winners to pay.

If even number of scores are played, just take the higher middle one for a starting point as you have to start somewhere.

Example:  11  Scores are    90, 90, 88, 87, 86, 85, 85, 82, 80, 79, 78

Middle Score is the 85 :   90, 90, 88, 87, 86, 85, 85, 82, 80, 79, 78  

 Now one higher is the 86 :   90, 90, 88, 87, 86, 85, 85, 82, 80, 79, 78  

 Now one lower is the other 85 :   90, 90, 88, 87, 86, 85, 85, 82, 80, 79, 78  

 Again higher is 87 :   90, 90, 88, 87, 86, 85, 85, 82, 80, 79, 78  

 Again lower is the 82 :   90, 90, 88, 87, 86, 85, 85, 82, 80, 79, 78  

 Pay the highlighted scores.  Ties divide, so if a score made it into the lower or higher group and then 10 other shooters had that score, you must divide to be fair.

Example with 10 scores.  We should be choosing 5 for winners.    

Scores as follows:   90, 90, 88, 88, 88, 86, 86, 84, 80, 78  

We had 10 so 88, 86 was middle.  Go with higher score of 88 to start. 

Then go higher, then lower, then higher, then lower.  

90, 90, 88, 88, 88, 86, 86, 84, 80, 78.    Divide and make fair accordingly.

BIG 8'S

Just take the total combined scores of all the 8 bird stations only. 

Winner declared with the highest sum of scores from 8 bird stations, ties divide.

BIG 6'S

Just take the total combined scores of all the 6 bird stations only. 

Winner declared with the highest sum of scores from 8 bird stations, ties divide.

RANDOM SQUAD - HIGH LOW SPLIT

Whatever the squad size declared (3, 4 or 5 for example) - all scores go into a draw and random teams are assigned.

Must have correct number of entries divisible by squad size and have remainder of 0.  

I.e.  12 people play, 3 squads of 4.  Or 4 squads of 3.    Usually works best in multiples of 3 or 4 for the fun factor.

No scores put into separate buckets, this is all one bucket to assign teams from.

Total HIGHEST AND LOWEST combined scores for squads win, split the number of ways by squad size.

Have to keep the LOWEST as a payout.

In theory, you could make these squads of 2, 3, 4, or 5.  Just depends on how many people play.

The odd numbers like 11 or 13 people playing the option needs to be addressed.  

Either restrict entries or coax another shooter into playing so the numbers work for the squads.

REMEMBER ALL THIS IS FOR FUN, BRAGGING RIGHTS, BUILDING CAMRADERIE, AND MEETING NEW SHOOTERS